🚨 Time is Running Out: Reserve Your Spot in the Lucky Draw & Claim Rewards! START NOW
tonton sekarang
4 Siswa

Deskripsi

Apa Yang Akan Kamu Pelajari?

  • Belajar Membangun Klon Angry Birds Belajar Membuat Seni untuk Game Anda di Illustrator Belajar untuk Mentransfer Seni dari Illustrator ke Unity

Persyaratan

  • Mempunyai Unity Versi 2017.1 (atau Lebih Tinggi) Memiliki Illustrator
  • NFT Certificate
  • 79 Pelajaran
  • Pemula
  • English
  • +100 XP

Share Course on Social media

Kurikulum

Course consist of total 10j 55m of content, in total.

Bagian 1: Introduction to Illustrator
2:21:48
Shape Tools
06:33
Colour Filling
07:53
Paintbrushes
04:14
Pencil Tools
04:27
Rotation and Reflection
04:30
Scale Tools
03:53
Width Tool
08:29
Shape builder (Part 1)
06:06
Shape Builder (Part 2)
04:50
Shape Buidler (Part 3)
03:36
Free Transform
03:13
Perspective Tool
06:02
Mesh Tool
03:31
Gradient Tool
03:13
Symbol Sprayer
08:04
Graphing Tools
03:39
Layers
05:15
Illustrator Fun (Part 1)
05:38
Illustrator fun (Part 2)
12:51
Illustrator fun (Part 3)
07:36
Bagian 2: Creating the Art Assets (Illustrator Projects)
2:13:41
Drawing Angry Bird
00:01
Painting the Bird
09:52
Bird Shape Edit
09:23
Making the Box
39:42
Making the Logs
38:24
Making the Slingshot
11:07
Enemy Characters
19:22
Exporting and Renaming Assets
05:50
Bagian 3: Intro to the Interface
58:14
Introduction
03:13
Unity Editor
13:20
Moving a Cube
12:03
Materials
08:54
Lights
06:15
Particle System
06:20
Applying Physics
04:58
Asset Store
03:11
Bagian 4: Intro to Coding
55:51
Introduction
02:08
Variables
16:59
Methods
16:19
If Blocks
07:40
Loops
12:45
Bagian 5: Intro to Inputs
58:59
Introduction
01:58
Key Presses
13:35
Moving a Player
11:03
Jumping
10:58
Moving Forward
07:18
Cycling Cameras
14:07
Bagian 6: Intro to Prefabs
36:15
Introduction
00:01
Introduction to Prefabs
16:51
Random Angles
09:15
Explosion Effect
00:01
Adding explosion effects
10:07
Bagian 7: Creating the Game (Unity Projects)
2:50:56
Introduction
01:57
Project Setup
08:43
Activating Physics
09:30
Preparing to Launch
09:30
Launching Logic
06:56
Dragging Feedback
04:36
Smoothing the Launch
08:09
Physics Materials
04:57
Obstacles
10:40
Prefabs
04:51
Targets
04:30
Dynamically Adding a Bird
07:14
Events
07:23
Interface
07:55
Multiple Birds
08:55
Win and Lose
17:42
Scoring Logic
06:37
Level Design
10:10
Bird Airtime Adjustments
04:34
Slingshot
16:04
Sounds Effects
08:13
Challenge
01:50

Ulasan platform BitDegree